![]() High scores are determined by how many steps are taken in succession, but there’s also an overall distance counter that’s sort of its own separate kind of scoreboard. Holding down for too long, or not long enough, can easily land a foot on a crack and prematurely end a run (or walk. Avoiding these cracks is what makes Steppy Pants so darn tricky. Stepping on one of these cracks results in immediate failure, with the awkward ragdoll of a main character flopping over dramatically before returning to the last checkpoint. Except it’s not.Īs should be expected, the sidewalk is full of cracks: cracks between concrete sections, gaps between crosswalk lines, and so on. Each successive step will alternate between left and right automatically, so tapping is all there is to it. Just tap to lift a leg, then release to step down. The entire point of Steppy Pants is to walk forward. The kind that’s become a pillar of the mobile games industry. ![]() Not just for a self-proclaimed walking simulator, but as an easy to pick up and hard to put down exercise in frustration.ĭon’t worry - I mean the good kind of frustration. It’d be easy to write-off Steppy Pants as yet another attempt to cash in on the “blank-y blank” game craze, but naming conventions aside, it’s actually quite enjoyable. Borrows the Crossy Road style a bit too liberallyĭrains the battery at a somewhat alarming rate
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